You reach deep into her mind's eye and plummet into the depths of her soul. Marshlands, endless marshlands threaten to suck you into her mindless, raging descent.
You've found her name already, but telling it to her will do her no good. The first time you tried that, it was with your first Nameless. It locked them further into their descent, never to surface into sanity again. In the end, the mercenaries got to them. But the pure destruction that prefixed their death was immeasurable.
The death toll was still climbing from the aftermath of that battle, and you felt inclined to help put an end to it. It was the first and last time you'd ever be caught aiding a merc.
Afterward, every renaming you attempted, though arduous, has been flawless. The girl before you will have to find her name on her own, though a little nudging and encouragement from you will do no harm.
So you nudge and you scrape, digging and pulling her out of the muck of her own mind's creation. She will have to do most of the work, and she does. She reaches, hesitantly at first, then full-on with desperate curiosity, until it comes to her.
She grasps it. Holds it like a newborn handed to her for the first time by a tentative nurse.
"Sitherine."
She speaks her own name. Carefully, like a child testing the waters.
Her eyes open for the first time in who knows how long. She looks at you, unsure at first. But then she takes in the emblem on your chest.
"The Renamer!" she exclaims. Water surrounds her eyes and they sparkle under the moon's glow. When the tears fall, they fall red. "I've heard stories of you but never imagined..."
Realization hits her, and she grips you at the shoulders.
"Please!" she cries. "My brother. My twin brother. The mercs got to him. Stole his name. It’s Mar—"
"No," you say. "Don't tell me. I will dive into his soul. He and I will find his name together. It is better that way."
She releases her grip from you and looks on, as though she has found her Vampire Messiah. "Then how may I thank you?" she asks, almost fainting in your arms.
"No need for repayment, Miss Sitherine," you say, catching her. "All I need from you is your brother's location. That, and for you to feed."
"You truly are a saint," she purrs, and smiles genuinely for the first time tonight.
"Sent straight from Hell," you chide her.
"Somewhere off the coast is where I last saw him. Mercs had surrounded us. Stolen our names. Killed most. My brother, Marz— oh. You'll have to excuse me. My brother, he saved me. Pushed me away. Used his magics to spirit me away. The last I saw of him, between the blur of his work and of... my mind slipping, was him caught by three mercs. Off the coast of Wystern. That's where you will find him."
"And how do you know he's still alive? Two mercs, though they're only human, are skilled in hidden magics..."
"He lives! Nameless, I know but he lives." The fire of her resolve gives her the strength to stand. You find yourself locked into the intensity of her eyes. How could you not do everything in your power for those eyes alone?
Then it's settled.
"The coast of Wystern. I will find your beloved brother before the moon sleeps. You, on the other hand, need to feed. Down the way, there is a quaint human village.” You nudge her down the hill. “Should be very easy to maintain. Even in your condition. I will see you again. With your brother. Be well."
Despite your self-given profession, abundant talking is not your forte. You use your trek from mideastern Banderia to the coast to clear your head, and to prepare for a nameless who can possibly fight off two mercs. Hopefully you are not forced to kill him yourself. Also, just like every other renaming, your work is forever against time. Before long, the mercs will come back with backup to finish what they started.
The sound reaches you before you see them. Even before the smell of the sea strikes.
You've found him. But are you too late?
You rush down to the sea, curving around dunes and burnt sand. Your hands move before you comprehend yourself; they’re redirecting a stray blast, flying toward you and into the sea. The contact throws a giant wave of water raining down over the beach.
You watch the mercs and the boy take their fight into the sea. Flinging yourself into the water, you try to topple the mercs’ ship, thoroughly melding yourself into this fight.
Though you’ve surely taken the mercs by surprise, they prove to be very formidable. Quickly, they regroup and swing at you with their swords and whips. The boy roars as he jumps out of the water, landing on top of you. His eyes are lost in madness, ink-black; he can't recognize you as kin. You’re clutched in his grasp. The nameless boy means to choke the life out of you.
Aside from the ability to reach into vampires’ souls and pull forth their true names, you don’t have much power to work with. But you do have a vampire's strength. You smash your fists on either side of you, breaking the wood.
Both you and your kin are plunged into the ocean. Luckily enough, some of the mercs follow. Even better, they drown. But you've never been that lucky.
You swirl to dodge the missiles whistling past you, all while your lost kin is performing Satan’s tango. One of the humans’ missiles whizzes past you, but splashes right into the boy.
Black blood gushes from where his arm used to be. You realize these aren't the best of circumstances, but you convince yourself you work best under intense pressure. And underwater. In any case, what choice do you have? You begin the rite and dip into his soul.
A bright blood moon hangs loose in the sky, peeking out from behind dark clouds. But it does not rain. There is no ground below you, yet you stand firm. Every now and then a bright star shoots around you. You feel as though you could catch one, should you simply reach out, but to disturb the serenity seems a great sin. Though the further you travel within this soul, the more an itch intensifies within your own.
You have no time to waste, so you ignore the itch and let yourself succumb. You follow the feeling to a whimper deep within, where you come face-to-face with a crack in space.
Slowly, gusts of black clouds leak from the center.
Then, before you can comprehend, the soul is rushed with thick black blood, and the whimpering turns into a deep gurgling. This is not right.
The boy suffers, but you do not feel his name anywhere. It must be because of the mercs. They're killing him.
Breathing is suddenly difficult. It makes no sense— you do it for fun, but breathing is not a necessity.
Being submerged in the boy's damaged soul is killing you. Should the mercs deal a fatal blow while you traverse his soul, you will disappear with him.
You choke through the blood to seemingly no avail. Where is the boy's name?
The faintest silhouette of the red moon peeks through the black blood.You inch toward it, but the blood fights against you. Its current is strong enough to tear you apart— and it will. Remaining in this boy's soul will be the death of you.
But you made a promise. Not just to Sitherine, but to…
The currents waver. Is it at the thought of his sister's name?
Sitherine.
They shift again, and this time the moon's silhouette pulses. You keep the thought of her name present, but the currents are harder than ever before. You can feel your soul peeling back like an orange, but you came here to do a job. A vampire’s work.
You take the risk of securing a foothold by injecting part of your own soul into his. Vines wrap around your ankles and feet, holding you in place, and stones solidify them.
Still, the currents rip at you. Your vines sway and your stones chip. But vines and stones are resilient things. And if you can't travel to the moon, you will bring it to you easily.
Steadily, you beckon the moon to come to you. Its face breaches the blood, and the boy's name begins to become apparent.
Mar...
Marz...
Almost. Just a little more, and your work is half-done.
You fully submerge the moon into the black blood, and the boy's name is clear in your soul. Now you must usher the boy into realization. But the moon slings back into place, as if tethered by something just above the surface. The waters become chaotic as it waxes and wanes.
The boy is fighting back. Fighting too hard. The flow of the blood drags you back toward the crack, and you feel a harsh, sickening tug at your own soul.
You cannot stay here any longer. You don't know the outcome of beginning a renaming rite and leaving before it's finished, but it's leave or die.
Before you go, though, you leave a seed. This untested magic you just came up with on the spot will work with his soul, but it is temporary. With luck, the boy's soul will nurture the seed and sprout his name.
You're thrust from the boy's soul and find yourself alone in the dark ocean. Muffled sounds of war light the surface above.
You follow the flashing yellow explosions and drag yourself up onto the broken-down boat. Mercs line the bow in pieces. Now, there is only the merc boy and your vampire kin.
You can see his skin beginning to harden, slowly regaining the toughness of a named vampire. The seed must be sprouting.
The human boy, though weak in stature, is strong in resolve. He’s reading from a book stolen from his captain.
Your vampire kin roars in defiance. He will not be restrained. But the boy will not give in, either. He goes on reading while dipping and dodging every attack, even as they further wreck the very boat he stands on.
A whip from the Vampire boy throws the merc to his belly, but he quickly sweeps up a fallen sword and plunges it deep within the vampire boy’s heart. You know it for certain, because you can hear the damnable pop from where you stand.
Just as it happens, a light reawakens in his eyes. The seed has sprouted.
You hear him whisper the last word he'll ever choke out: "Marzerus."
"You have your sister's eyes,” you think, as he slumps over.